Hawkeye

Hawkeye's Arrows

Items of the MCU, Part 11

Hi everyone, today's collection of items are Hawkeye's arrows, which are greatly expanded upon in the Hawkeye show. I liked the show but I feel like they made the arrows too cartoony/campy (e.g., growth/shrinking arrows, freeze arrow). I prefer the standard loadout he has in earlier movies (grappling hook, explosives, multishot, etc.), but I went ahead and did all of them as best I could for this one.

"The city is flying, we're fighting an army of robots, and I have a bow and arrow. None of this makes sense."

Notes: Shoutout to MyGURPS for the base Arrow limitation, which I kept pretty much the same. I shortened range, added more Accuracy, and altered the Gadget limitations. I'm pretty happy with the rest of these and I don't really think any of them are that complicated.

Hawkeye’s Arrows (395)

  • Arrow +20%: Accurate 6 +30%, Increased Range (1/2D x20, Max x5 (200/500)) +30%, Accessibility (Requires a Bow) -10%, Blockable -5%, Gadget (Quiver of Special Arrows; Breakable (DR 10, HP 15, SM -4), Can Be Stolen (Forcefully removed)) -35%, Uses Bow Skill +0%
  • “Pym Growth Arrow” Affliction 5 +950%: Advantage (Growth 8) +800%, Arrow +20%, Extended Duration (Permanent, until neutralized by Pym Particle) +150%, Accessibility (Only on objects) -10%, Superscience -10% (525, Costs CP -> 105)
  • AA (5): “Standard Arrow” Impaling Attack thr+3 +170%: Armor Divisor 2 +50%, Arrow +20%, ST-Based +100% (22)
  • AA (9): “Acid” Corrosion Attack 1d +320%: Armor Divisor 3 +100%, Arrow +20%, Cyclic 2 (1 sec) +200% (42)
  • AA (7): “Airbag” Affliction (Catfall) +230%: Advantage (Catfall: Feather Fall +20%) +120%, Area (2y) +50%, Arrow +20%, Persistent +40% (33)
  • AA (5): “Ballistic” Impaling Attack thr+3 +200%: Armor Divisor 2 +50%, Arrow +20%, Overhead +30%, ST-Based +100% (24)
  • AA (6): “Burst Shot” Impaling Attack thr+3 +220%: Area (2y) +50%, Armor Divisor 2 +50%, Arrow +20%, ST-Based +100% (29)
  • AA (8): “Electrical Rope” Affliction 3 (Stunning) +20%: Arrow +20% (36)
  • AA (20): “Electromagnetic” TK 20 +0%: Area 2 (4y) +100%, Based on DX +20%, Increased Range x5 +20%, Accessibility (Only to draw items towards the magnetized surface) -40%, Accessibility (Requires a Bow) -10%, Blockable -5%, Gadget (Quiver of Special Arrows; Breakable (DR 10, HP 15, SM -4), Can Be Stolen (Forcefully removed)) -35%, Magnetic -50% (100)
  • AA (15): “EMP Detonator” Burning Attack 5d +200%: Arcing Surge +100%, Area 3 (8y) +150%, Arrow +20%, Electrical Only -20%, No Wounding Damage -50% (75)
  • AA (19): “Explosive” Crushing Attack 8d +130%: Arrow +20%, Delay (Any) +10%, Explosion 2 +100%, Incendiary +10% (92)
  • AA (1): “Flare” Perk (Acts as flare gun) (1)
  • AA (10): “Flashbomb” Affliction 1 +370%: Area 3 (8y) +150%, Arrow +20%, Disadvantage (Blindness) +50%, Vision-Based +150% (47)
  • AA (7): “Force Field” Crushing Attack 9d +260%: Area 3 +150%, Arrow +20%, Persistent +40%, Wall (Any shape, DR 27, HP 3) +60%, No Knockback -10% (162, Costs CP -> (33))
  • AA (8): “Freeze” Binding 10 +80%: Arrow +20%, Engulfing +60% (36)
  • AA (1): “Grappling Hook” Accessory (Climbing Line) (1)
  • AA (11): “Grappling Hook” Binding 12 +120%: Arrow +20%, Retractable +100% (53)
  • AA (1): “Needle” Small Piercing Attack 2 +160%: Area 1 (2y) +50%, Arrow +20%, Persistent +40%, Rapid Fire (RoF 3) +50% (5)
  • AA (10): “Net” Binding 15 +60%: Area 1 (2y) +50%, Arrow +20%, One-Shot -10% (48)
  • AA (14): “Pepper Spray” Affliction 2 +240%: Area 2 (4y) +100%, Arrow +20%, Disadvantage (Blindness) +50%, Irritant (Coughing) +20%, Respiratory Agent +50% (68)
  • AA (10): “Pulse” Crushing Attack 4d +140%: Area 2 (4y) +100%, Arrow +20%, Double Knockback +20% (48)
  • AA (11): “Putty” Obscure Vision 10 +170%: Extended Duration (Permanent, until wiped/washed off) +150%, Increased Range x5 +20%, Ranged +50%, Accessibility (Requires a Bow) -10%, Blockable -5%, Gadget (Quiver of Special Arrows; Breakable (DR 10, HP 15, SM -4), Can Be Stolen (Forcefully removed)) -35% (54)
  • AA (13): “Pym Shrinking Arrow” Affliction 5 +550%: Advantage (Shrinking 8) +400%, Arrow +20%, Extended Duration (Permanent, until neutralized by Pym Particle) +150%, Accessibility (Only on objects) -10%, Superscience -10% (325, Costs CP -> 65)
  • AA (19): “Rocket” Crushing 6dx3(10) +420%: Area 3 (8y) +150%, Armor Divisor 10 +200%, Arrow +20%, Explosion +50% (468, Costs CP -> (94))
  • AA (5): “Scatter” Piercing Attack 2d +140%: Armor Divisor 2 +50%, Arrow +20%, Rapid Fire (RoF 6) +70% (24)
  • AA (9): “Smokescreen” Obscure Vision 10 +120%: Area 2 (4y) +100%, Increased Range x5 +20%, Ranged +50%, Accessibility (Requires a Bow) -10%, Blockable -5%, Gadget (Quiver of Special Arrows; Breakable (DR 10, HP 15, SM -4), Can Be Stolen (Forcefully removed)) -35% (44)
  • AA (8): “Sonic Concussion” Crushing Attack 4d +80%: Armor Divisor 2 +50%, Arrow +20%, Double Knockback +20%, Side Effect (Stunning, Hearing Based -20%) +40%, No Wounding Damage -50% (36)
  • AA (3): “Suction Cup” Clinging: Gadget (Quiver of Special Arrows; Breakable (DR 10, HP 15, SM -4), Can Be Stolen (Forcefully removed)) -35% (13)
  • AA (9): “Thermal/Incendiary” Burning Attack 2d +320%: Armor Divisor 3 +100%, Arrow +20%, Cyclic 2 (1 sec) +200% (42)
  • AA (11): “Tranquilizer” Impaling Attack thr+3 +170%: Armor Divisor 2 +50%, Arrow +20%, ST-Based +100% (22); Affliction 1 +230%: Follow-Up (Impaling Attack) +30%, Unconsciousness +200% (33)
  • AA (16): “Trap Arrows” Affliction 5 (Stunning) +60%: Arrow +20%, Triggered Delay (Victim walks between arrows) +50%, Takes Extra Time -10% (80)
  • AA (1): “USB” Accessory (USB) +10%: Increased Range x5 +20%, Ranged +40%, Accessibility (Requires a Bow) -10%, Blockable -5%, Gadget (Quiver of Special Arrows; Breakable (DR 10, HP 15, SM -4), Can Be Stolen (Forcefully removed)) -35% (2)
  • AA (18): “Web Arrow” Crushing Attack 5d +90%: Area 2 (4y) +100%, Arrow +20%, Double Knockback +20%, No Wounding Damage -50% (86) Feature: Knockback pulls inward.

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Resource Author: Cthulhu_Holmes