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From 31 reviews

Adventures of Indiana Jones

First Edition

Contents

Publisher Description

From Brazil to Bangkok, from the Ark of the Covenant to the Temple of Doom, INDIANA JONES and his companions blaze a trail of adventure and mystery!

Now you can be a part of the action too! Whenever you play the part of Indy or one of his trusted friends.

The boxed set includes an introductory adventure by John Byrne: "The Ikons of Ikammanen".

Official Description [ edit ]

AFrom Brazil to Bangkok, from the Ark of the Covenant to the Temple of Doom, INDIANA JONES and his companions blaze a trail of adventure and mystery!

Now you can be a part of the action too! Whenever you play the part of Indy or one of his trusted friends.

The boxed set includes an introductory adventure by John Byrne: "The Ikons of Ikammanen".

Basics [ edit ]

The game rules themselves are pretty straightforward. Your character has a set of Abilities (Strength, Movement, Prowess, Backbone, Instinct and Appeal), rated 1-100; you roll equal to or less to succeed. Success comes in one of 6 degrees, determined by looking at a chart

The Good [ edit ]

Created by the same people who created Dungeons and Dragons, this game shares some similarities with that game, such as characters having six attributes. But from there it departs, revolving exclusively around d10 rolls and a collection of charts to determine how succesful an action is.

Unlike other RPGs TSR made at the time, these charts were relatively small, which made playing with them fairly simple. Also the rules are a sort of combination rules/solo adventure/one-on-one adventure, which makes it very easy for the GM to "learn by playing", and then teach another player the system, all while playing through the introductory adventure.

The Bad [ edit ]

This is a very old system. The core rulebook is extremely light on actual rules (it doesn't even include character creation rules; unless you want to play as an Indiana Jones movie character you have to buy a separate product to create charactes).

Also, while chart-heavy systems were popular in the 80's, they are far less popular among modern RPG fans.

Recommendation: Adventures of Indiana Jones [ edit ]

If you're looking for an RPG as old as some of the Indiana Jones movies themselves, with a minimal ruleset that teaches itself to you through a solo (and later duo) adventure, you may want to consider this system ... but it's antiquated rules will probably deter most from using it.