The First Official Fallout RPG [ edit ]
Before Fallout: The Roleplaying Game was ever even announced, Modiphius released another Fallout RPG ... only it wasn't actually a full-fledged RPG in its own right. Instead, as its name suggests, the Fallout Wasteland Warfare RPG was actually an expansion to the Fallout Wasteland Warfare miniature war game.
Rather than invent an entirely new game, Modiphius opted to re-use and expand on the miniature game's rules, and since that game already had great combat rules, the role-playing game expansion just added rules for everything outside of combat.
A Very Combat-Focused Game [ edit ]
Now, to be clear, the wargame isn't required to play the role-playing game, as the RPG includes the full combat rules also.
However, most fans of the RPG will likely want to pick up the wargame also, because the game's rules are based on the assumption that you have (ideally Fallout-themed) miniatures. Also, the game requires special dice which come with the wargame, although they can also be purchased separately.
As you'd expect, combat makes up the bulk of the rules in Fallout Wasteland Warfare RPG. In fact, one thing many reviewers complained about was that the game revolved too much around combat.
Non-Combat Content is De-emphasized [ edit ]
Of course, the game does have non-combat rules ... they're just minimal. For instance, in a nod to Fallout 4, Fallout Shelter, etc. the game does provide settlement rules ... but they're only a brief three pages, and don't even contain basic information such as the cost of goods.
Similarly character creation is fairly simplistic. Characters start by picking an archetype from the original miniatures game, such as "Researcher" or "Scout". Characters can then be further customized with other details, such Perks, or Scars, but again most of the benefits are combat-focused.
The book also provides surprisingly little detail about the Fallout world itself, making reliance on the popular Fallout Wiki all but essential. And the game is also less friendly towards GMs in other ways, for instance by not providing any sort of "experience system", and instead essentially telling the GM to wing it.
Should You Buy It? [ edit ]
Aggregated Review Scores
|Source||Average Score||# of Reviews||As Of|
|Amazon||4.5 / 5||215||1/24/2022|
|Drive Thru RPG||3.6 / 5||7||1/24/2022|
|Good Reads||3 / 5||5||1/24/2022|
|RPG Geek||7 / 10||3||1/24/2022|
Despite its flaws (most notably it's focus on combat over everything else), the Fallout Wasteland Warfare RPG still managed to pick up some fairly positive reviews overall.
Most significantly Amazon (with 215 reviews, dwarfing all other review sources), the game had an average of 4.5 out of 5 stars. The somewhat lower reviews on other sites managed to drag that "A" score to a "B+", but still it's clear that a lot of people really enjoyed the game ... and it's a pretty safe bet those people appreciated a healthy amount of combat in their games.
And that, combat, is really the crux of who should consider this RPG: gamers who want heavily tactical and miniature-based combat in their Fallout game. Most gamers looking for an official Fallout RPG will instead want to use Modiphius's (two-year-newer) non-wargame RPG, as it features much fuller role-playing game rules.
But if what you're looking for is great tactical combat rules coupled with a relatively simple role-playing elements, Wasteland Warfare will likely scratch your Fallout itch much better than its newer sibling.